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Apple’s 3D Processing Tricks Are Getting Impressive. I Want More

Apple’s 3D Processing Tricks Are Getting Impressive. I Want More

Posted on June 11, 2026October 10, 2026 By Muhammad Safdar 1 Comment on Apple’s 3D Processing Tricks Are Getting Impressive. I Want More
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Everything you need to know about apple 3d processing tricks are getting.

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The most dazzling magic trick in iOS 27, coming later this year, is a new photo-editing mode that’s like something out of Blade Runner. With a glimmer, a still shot becomes shiftable. You can turn the angle, and the picture becomes 3D. You can change the shot a bit, and the environment repaints around it.

As a VR/AR device wearer for years, and someone who spends a lot of time in Apple Vision Pro, I nodded when I saw the reveal at Apple’s WWDC 2026 developer event. I can see the threads. This feature is flexing 3D tools that Apple’s already been playing with for a while now, expanding them outward in fascinating ways. And like with that 3D-tilted spatially reframed shot, which I’m now trying on my own photos on iOS 27’s developer beta, I want to see what else is around the bend.

It’s about more than just editing photos, I think. A lot more. 

That’s me standing between Apple’s Jeff Norris and Steve Sinclair after a meeting in-headset last year, discussing Personas while embodying Personas. This year the Vision Pro will use similar Gaussian splatting tech to convert panoramic photos to 3D environments in-headset with VisionOS 27.

Apple

A step towards scannable worlds

The toolset Apple’s using to make these 3D effects happen, called Gaussian splatting, is exactly the same AI model that makes my body become a 3D Persona avatar on Vision Pro headsets, and what makes Apple Maps now show remarkably clearer 3D maps. It’s a technology I’ve seen emerging for years now, that already turns 3D objects and environments (and even videos) into shockingly convincing walkthrough worlds.

Apps on Vision Pro already showcase Gaussian splats that cover entire city blocks captured and converted into incredible worlds. I presented a Polys Award for some of the best of them this winter, in fact. (You can explore the award-winning Pfarrkirche Kefermarkt splat, screenshot below, to see a beautiful example.) Meta’s Quest headsets can scan your space and create 3D walkable replicas using the tech, too, to stunning effect.

To me, it represents the very future of where photography and videos are headed, and the way we can represent our memories. But for Apple, that tech hasn’t emerged into its own camera app… yet.

Apple is slow-playing Gaussian splatting in its own tech, introducing it in thoughtful and various ways. This year at WWDC, Apple showcased it in Spatial Reframing on iOS, plus a new panorama photo conversion tool on the Vision Pro that turns previously shot panoramas into wraparound 3D environments you can then do your work in, and revamped 3D Maps views that haven’t made an immersive move into any Vision Pro mode, although Google’s 3D Maps were what wowed me the most on Samsung’s Galaxy XR headset, released last year.

The Pfarrkirche Kefermarkt, which won a Polys Award this year, is a full 3D scan of a church using Gaussian splats.

Screenshot by Scott Stein/CNET

Pieces forming around the edges

I talked to Apple’s Vision team last year about Personas on the Vision Pro, when Apple first discussed its use of Gaussian splatting as the secret sauce in making these impressive facial captures happen. Apple’s using the same Gaussian splatting models in the new iOS 27/VisionOS 27 features this time around, but to new effect.

Spatial reframing, to me, is very much like a more interactive version of the spatial scenes that photos could be transformed into last year, and seen in impressive head-tilting 3D on the Vision Pro (or by tilting your phone back and forth). It also has similar limits, in that you can’t actually go that deep into a photo, or truly turn everything around. It’s a gradual range of angles, created by AI generating what could be there behind someone a bit, or just out of range. 

The freedom to re-pin a new angle and make that permanent, though, is new, and that level of control gives a bit more of that feeling I get when I step into full-3D Gaussian splat captures. 

Of course, bigger scans need more photos to knit together. That could be Apple’s next trick, since developers are already doing it elsewhere.

I’d love a way for multiple photos of a place to be knit by Apple into a whole scene, or recreate a space I can walk in. The panorama conversion tool in VisionOS 27 now, which I haven’t tried yet, almost gets there. It wraps a photo around and makes it that surrounding experience, minus the walking.

I think it’s coming. But Apple needs immersive glasses or headsets that are actually affordable first, and Apple doesn’t even have any smart glasses expected until next year — those models might not even have displays onboard to start. But the $3,500 Vision Pro headsets could easily do full-room scans in ways that Apple could handle with its own apps. And iPhones could evolve its camera tools too. 

Eventually, it’s going to be the future of what immersive video and photos truly mean. And right now, we’re getting little peeks of it all in plain sight.


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More on apple 3d processing tricks are getting

Stay tuned for updates on apple 3d processing tricks are getting as the story develops. Related: Xiaomi Leica Leitzphone vs. Oppo Find X9 Ultra Camera Comparison.

Frequently Asked Questions

What is Apple's new 3D photo feature?

It is a new photo-editing mode in iOS 27 that turns a still shot into a shiftable 3D image. You can turn the angle, the picture becomes 3D, and the environment repaints around it.

When is the 3D photo mode coming?

It is part of iOS 27, coming later this year, and was revealed at Apple's WWDC 2026 developer event.

Has anyone tried the 3D photo feature yet?

Yes. The author has been trying the 3D-tilted, spatially reframed shot on their own photos using the iOS 27 developer beta.

How does this connect to Apple's other work?

The feature flexes 3D tools Apple has been developing for a while, with threads connecting to the author's years of Vision Pro use and in-headset Personas discussions with Apple's Jeff Norris and Steve Sinclair.

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